Golovna - Shkirnі ill
Tactics of gain for teranіv Starcraft 2. Starcraft II Strategy and tactics. Cheesy for Zergiv

Today I'll show you a stronger score for teran, as you can win in all three matches. Tsey bild allow you to encourage the economy and quickly expand, after which you can switch to any bio-style. Tse vіdkrittya allow you to call vikonuvat the sequence of the build. For lovers of the craft, there will be an excellent guide.

The training in the mechanics of Gris is the first step to the growth of your equal Gris.

Pochatkivtsy need to focus on the development of the foundations of macroeconomics: the constant life of workers, the increase in resources, the emergence of block blocs. I reported about it at Daily # 16:

This is the basic opening, which will be good to practice, to inspire you to pardon in some way.

Basic opening teraniv

After all, it’s safe to look at the exploration, you can go anyhow. You can choose an early third CC, as your opponent is greedy and passive, otherwise you can build two engineers with subgrades. You can add two barracks and build a great push. Before your mariki you can build tanks, mini or helbats, as well as vikings against the wind or liberators for the oblog.

Priorities of everyday life

First barrack:

  • Reactor
  • Postiyne life of Mariks

Vitrata resources - one of the most important speeches for beginners, and it is necessary to develop. Mayuchi a bunch of resources, more often progravatimete, lower for їх hours of work (do not care about the moment, if you were rotten workers). Immediately after the rapper, be a reactor.

Another barrack:

  • Tekhlaba and stimpack
  • Postiyne life of Mariks

Stimpack is the most important grade for bioterraneans. Don't forget about the new one!

Third barrack:

  • Reactor
  • Postiyne life of Mariks

Factory:

  • Reactor
  • Reactor replacement at the tech lab, if you need to use other units

The plant gives you a splash of beats in front of tanks, helbats or min. If you check armored units (for example, roach-discoverers), then tanks are your best choice. If you check a lot of light units (for example, languages), choose mini. Helbats are good for harassment and outrageous attacks against early pushes, against which the tech lab does not work.

Starport:

  • Victory station of the rector of the plant
  • Medivac production

The vikings victorious against the zerg, in order to find a search. If you have enough medivacs, you can be liberals, so that the stench will help in obloz or harass.

Sometimes it’s better to just save your own warehouse in the army, abi-efficiently win the army. As soon as you master the basic units (mariki and medivacs), you can add more other units, so that you can increase the additional micro that dosvіdu. Do not hurry to do everything at once; Try a simple solution before it, how to move to more folding, how to improve good mechanics.

Exploration:

  • If your opponent hasn't taken the 3:00 expansion, stay a few bunkers and get ready to fly the CC to the main.
  • Sacrifice a KSM or a base unit about 4:00 to try to spend on the opponent's base and indulge in what you want.
  • Don't tag the scans, as you don't know what to do with your opponent. Having spent energy on filigree, you will spare yourself the minerals that are needed for your forging. Scan only if you want to know your plan and if you have it for the whole hour.
  • Do not spend too much time on exploration, at this stage you still have little knowledge, so that you can stop yourself from the information, so just concentrate on the constant control of the map and try to periodically look at the minimap.
  • If you are afraid of invisible or flying units, about 4:30 call for a sprat of turrets. If the enemy does not kill the proxy, then it is unlikely that you will be able to attack earlier. Do not panic and do not kill the turrets in advance, lest it ruined your economy. You will understand the world of your peers, if you can get along without them.

Remember that there is no perfect guide to teach you how to remake your skin. Your opponents can also beat your brains to overcome you. Keep looking for places to improve your gris, keep trying and experimenting with new units, styles and ideas. If you save such a critical mind and focus on the teachings, then you will surely suffocate at Starcraft. Good luck, have the best greece in the world!

What is build?
Build (or Build Order) in StarCraft 2 is a chain order of the day (everyday life and creation of units), which you win on the cob for building a song strategy. For example, you can defeat your opponent in the first sprig of white gris, forgetting about the economy (rush with 6 zerglings) or simply develop the economy, getting ready for the battles at the middle stage of the gri (First vulik).

Why are StarCraft 2 builds better?
- Hour. Vykoristovuyuchi a clear order of everyday life, you will save precious seconds and victorious resources with the maximum possible efficiency;
- Strategy. As we have already written more, the victorious build gives the possibility to implement the chosen strategy on the game as much as possible;
- Rozvіdka. As you clearly know what work you have done, you have more than an hour to find out what the enemy plans to work.

Why is there a shortage of builds?
- the essence of universality. There is no such build in StarCraft, which allows you to defend yourself against absolutely any opponent. If there are as many possible attacks as close as possible, but there will be no more universal attacks. Therefore, exploration plays the most important role.
- Weak adaptability. If you are not a professional engraver, then you need to make a build, which victorious under the enemy’s opponent, you need a little more than an hour.

How to read Build Order?
Almost all build orders in StarCraft 2 are written with the combination "Number - number", for example:
6 - Pool of people
7 - 6 zerglings
The number in the left part characterizes the number of singles of the post-work (you can sing at the upper right corner of the screen at the hour of the hour).
At the right part, it was ordered to do, to blame you. For a beginner, it’s obvious, not to talk about anything, but if you want to save a little more for the skin race, you will understand about what the language is. Our stats have:
6 - Pool of people
you will be on the run
"If you victorious 6 single posts, create the Pool of the People."

Catch your respect, all the builds missed the work of the workers, as if by itself they figured it out. In other words, the workers are guilty of practical work. For example, the visionary build could be expanded as follows:
6 - Pool of people
5 - Drone
6 - Drone
7 - 6 zerglings

Why is it important to know the base builds of other races?
Everything is even simpler, you are guilty of knowing that your adversary can rob and defend himself as if in a visible way. According to one order, that kind of budіvel, you can understand that they check on you in the nearest sprat of hvilin.

Basic builds and protoss strategies for StarCraft 2

1. Four brahmi.
Tsya build is the base for any kind of protosu. You can win over most of the scenarios in the development of gris and wines, giving you the easiest way to counter. Tsey build is strong against practical, whether it be on the cob of gris, for wine 6 vir and neutral against mass marines and marauders.
9 - Pilon;
10 - 2 probes (created from the roots by the Nexus);

13 - 2 samples;
13 - The first assimilator (following a fold, immediately after 3 samples);
16 – Another pylon;
16 - Zealot (as if against the zerg), as if not - check to the stalker;
18 - Cybernetic core

19/20 - Stalker (Terani abo Protosi)/Zіlot (Zіlot);
22 - Friend Bramah;

24/25 - Third pylon;
26 - The end of the "Barma of the Curve" ending. Transform your gate into a warp gate and spend 4 and 5 piloni. Now you will win 1 pylon per 1 call of the war (4 units * 2 stitches = 8 stitches), so plan the life of the pylon in advance.
26+ - Call the first number of viysk, for example, a year old, a zealot, 2 stalkers. Don't be greedy with year-olds, two is the optimal number.

If I call another one, you may have close to 42-45 units of delivery (10 - 12 single units of work). Take a sample and crash through the map. Create a pylon against the opponent's base. Send your thoughts there. Call for the third glory of your base and send it to the army. If you are confident in your strength, launch an attack. Ні - check the prize 4 wind to the newly awakened pylon and attack.

2. Early dark templars
Tsya strategіya gri spochatka is more symmetrical to 4 gates, but the main attacking force changes. The build of dark templars is even more effective against all races, but if you succeed in lying down, it is because the enemy has detectors. Until then, you can be even more effective as a defense strategy against the Terrans, the shards of the dark templars roam the impersonal marines / marauders (alternatively, you may have to sacrifice an unsupported attack).
9 - Pilon;
10-2 samples (prioritized);
12 - Brama (on 150 minerals);
12 - 2 samples (prioritized);
13 - First assimilator (3 trials at once);
16 – Another pylon;
16- Zealot (as if gruete against the zerg), as if not - a stalker;
18 - Cybernetic core
18/19 - Another assimilator (2 trials);
20 - Sutinkova Rada;
20 - Stalker (Terani or Protosi) / Zealot (Zerg);
22 - Friend Bramah;
23 - Third and fourth gates;
24/25 - Third pylon;
25/26 - Dark sanctuary;
26 - the end of the "Barma of the Curve" ending. Transform your gate into a warp gate and get 4 pylons. Summon the first set: Year of the Year, Zealot and 2 Stalkers. Now you have the foundation of a zahistu bazi, at that hour in the dark the sanctuary is not yet ready;
34 - cast a set of 4 dark templars. You can deprive one at the base for a dodatkovo zakhistu, and direct the reshto to undermine the enemy base. As the new one has no detectors - enjoy an easy win.

3.Attack with photon garmats
By this reception you are respected by the grandees, and if everything passes away, your opponent will simply be carried away by anger. Even a good anti-teran and protosiv, but often it is important to win against zerg through their mucus. This strategy in StarCraft 2 will be more successful in that case, as your opponent is not strong in the rozvіdtsi.
9 - Pilon, on the ramp (narrow passage in front of the base). Send your sample to the enemy's base, in a secret place;
10 - 2 samples (on the fast);
12 - Forge (at your base);
12 - 2 samples at a faster rate;
15/16 - Set up a pylon on the base of the opponent, pose in the field of early dawn or on the lowlands (bring respect, the radius of the pylon should not lie in the heights);
16/17 - Install one more pylon on the ramp, to close the exit from the base strongly;
17/18 - Garmata on the base of the opponent (as you put the pylon on the lowlands, then you need to put the garmata directly on the base of the fortune teller);
*18/19 - Garmata at your base (so you want to pin an early attack on your opponent);
19/20 - Place 2 harmonics at the opponent's base at the same time. Perekonaytes, scho stink at a distance I shot the first harmony, so that the stench could steal them;
20/21 - Install one more garmat and pylon behind it (bazhano, beating two front garmats);
22/23 and further - more garmats plus a couple on your base;
23+ - shvidshe for everything, win.

4.Attack of viprominuvacs empty
This build of StarCraft 2 is to achieve the popularity of simplicity and victorious efficiency against anti zerg and protosiv. Against the teran, the strategy given to kill is ineffective, for those who are quick to look for help 3-4 morpihiv.
9 - Pilon;
10 - 2 samples (on the fast);
12 - Brama (on 150 minerals);
12 - 2 samples (on the fast);
13 - First assimilator (3 tests at once);
14/15 - Another assimilator (2-3 trials);
16 – Another pylon;
16 - Stalker (Terani abo Protosi) / Zealot (Zerg);
18- Cybernetic core
20 - Zoryana brama;
22 - Another pylon
23/24 - Viprominuvach empty No. 1 (on the quick) - attack, as you have good microcontrol);
23/24 - Reshape the gate;
27/28 - Viprominuvach empty No. 2 (at the earliest). The very hour to attack;
29/30 - Brama 2 and, if you can, Brama 3
30 - Brahma 4. The field of which you can rozbudovu for the middle stage of the gri. Yakscho, zvіsno, the enemy seemed to have survived miraculously after attacks by empty vipproms.

The main building strategies of the teran in StarCraft 2:

Building 1/1/1
This build order is the most versatile and allows you to select the maximum number of options and strategies per game. The name 1-1-1 resembles the main buildings, as they will be in this building: a barrack, a factory, and a spaceport.
The order itself looks like this:
10 - Treasure 1;
12 - Refinery 1;
13 - Barracks;
16 - Plant;

16 - Marine;
17 - Treasure 2;
17 - Pribudova "Reactor" to the barracks;
18 - Processing plant 2, as you can develop invisibility;
19 - Helion;
22 - Spaceport;
22 - Treasure 3
23 - Technical laboratory (either at the Factory, or in Cosmport);
23 - Morpih or helion;
26/28 - Banshee or Medivac;

Now, if the build order has been set, you can practically beat any type of attack and defense - invariably in the course of these investigations, spent the first hour of everyday life.

Build order hutra:
Cunningly (short for "mechanics") - the strategy of StarCraft 2 is even more popular, it is effective against all races. Vaughn allows victorious tanks, tories, helions, marines and/or support units.
10- Treasure 1;
12 - Barracks;
13 - Refinery 1;
15- Morpih;
16 - Factory;
16 - Polypshennya "Stezhennya station";
17 - Refinery 2;
18 - Treasure 2;
19 - Factory 2

Danish build StarCraft 2 spellings for quiet attacks, if you want to immediately vibrate mechanical units, for example, for early pushing with tanks. At a distant development, you can encourage a third factory (against the zerg) or a spaceport (against the teran and the protos) - lay everything down in order to gain control over the new space.

MMM timing push
This is the modification of the main strategy of MMM (marines, marauders, medivacs), as you carried only one meta - for 8 hvilini power for help 2 medivacs drop 8 marines and 4 marauders straight to the opponent's base.
10 - Treasure 1;
11 - Barracks 1;
13 - Processing plant;
15 - Polypshennya "Stezhennya station";
15 - Marines (up to 3 pieces);
16 - Treasure 2;
19 - Factory;
22 - Barracks (2);
23 - Refinery 2;
23 - Treasure 2;
23 - Pribudova "Laboratory" to the barracks;
24- Spaceport;
- Reactor at the factory;
- post-yne virobnitstvo looters and morpihiv;
- rozrobiti "stimulants";
After 100% life to the Spaceport:
- Install the reactor;
- Create 2 Medivacs.

If so, the drop is less likely to grow.

Zerg strategies in StarCraft 2

6 pool
This build of StarCraft 2 is, without a doubt, the most popular cheese (cunning) in all of Greece. However, the wine is less effective against the gravity of the low and middle levels, on the higher levels of the river - the victoria of the first building - a pure leader of the battle.
6 - Pool of people
5 - Drone
6- As soon as the bet will be completed - 3 bets of zerglings;
Advancing larva 1 - one more pair of zerglings and from one worker to create an extractor (make space for zerglings);
Advancing larva 2 - more pair of zerglings;
Advancing larva 3 - one more pair of zerglіngіv, swipe the extractor;
11 - Observant;
11 - Continue to be zerglіngіv and undermine the opponent.

First vulik (Hatchery First)
Tsey build allows the zerg to create the most efficient economy, and at the same time to create high-level skills and create units. Denmark build order є, shvidshe, zahisnim і appointments for the middle stage of the game with a significant economic advantage over the supernik.
9 - Observant;
9 - Drone-scout with the enemy's buffs;
15 - Vulik on another genera;
15 - Pool of people;
15- Extractor;
17 - Observant;
After the end of everyday life, the virus of the people - create 2 queens and 4 zerglings, develop "Accelerated metabolism"
21 - Nest of Beilings
23 - Watcher

StarCraft 2 - Strategies and Tactics


Deputy leader:
Reading the gіlku greed, I repeatedly stikavsya with food like "And how do you stink so fast unity?", "I'm going to program!" that in.
Aje all tse vіdbuvaєtsya through banal not knowing chi not bajannya to read forums for tactics and strategies in StarCraft 2. Ale, especially I don't know any other complex Russian statistics.

If you're brand new and if you want to see new and streaming online battles, then this topic is for you!
Here I publish the most effective, simple (and sickly) materials for understanding, related to the tactics and strategies of StarCraft 2.
And remember that it is important not only to tap the keys swiftly, but to think with your head


Cheese - gri tactics (so-called surprises)

Since these tactics are "not for everyone", then I will not describe them in a report. It is also indicated on the temples of the author, nickname from the teamliquid.net forum.

Cheesy for Zergiv

ZvZ "6pool spine" rush

  • 6 Pool
  • 7 Drone
  • 8 Drone
  • 6 dogs + for the time being, the number of dogs is hanging with one drone
Another drone hangs three times later, as soon as you reach the foundation of the enemy, gave a timidly sonorous friend and is protected by dogs, powerfully raising the enemy and playing the hour for everyday life. Yakshcho prokotilo - gg

ZvP "7 pool econ" -(Ephemerality)

  • 7 Pool
  • 8 Drone
  • 9 Drone
  • 6 dogs
The price is more economical and economical building, lower forward, and the difference in hours is minimal.

ZvP "baneling timing attack" (purerythem)

  • 13 Gas
  • 13 Pool
  • We get drones up to 15 limit.
  • Korolova, vyvchennya shvidkostі for dogs
If the wedding of the linguist will be half completed, there will be houses for the giling (Baneling).
Vysuvaёmos on the opponent as the event ends.
Nest Gіblingіv that redevelopment for swedkіst will finish in about one hour and you will have enough gas at that hour, schobbit 8 hіlіngіv. Dali on the right is left for the small

Cheesy for Terraniv

TvX "Supershvidki Banshees" (ShadowDrgn)

  • 10 Gas
  • 10 Barracks
  • Episode 11
  • 11 Plant
  • We sell SCVs and work one marine to intimidate your villainous plans
  • 15 Spaceport
  • 16 Laboratory
  • Episode 16
  • 16 Banshees
Dali, I think, figured out what to work.

TvX "3-rax cheese" (all-in)

  • 9 Barracks
  • 9 KSM, give them no work, 10 is enough.
  • 10 Treasure
  • We are trying to pick up the barracks on the ramp. Dali robimo TILKI morpikhiv
  • 11 Barracks
  • 13 Barracks
  • Episode 16
Let 6 marines hang and help you win.

TvP/TvT "Scrap station planetary fortress rush"

  • 7 Gas, three workers on a new
  • 7 Engineering station
  • After the accumulation of 150 minerals and gas, 5 employees will be taken from someone. center and together with two robots, who are left out, we fly / demo to the base to the opponent. Don't forget that a little more gas is needed for further repairs of the Planetary Fortress.
  • Robimo upgrade to the planetary fortress and see minerals from fortune crystals
  • If you attack robots, you will capture them from anyone. center.

    True, I give a minus to those who are the opponent of the teranists - they can fly themselves, for example, on gold minerals and then punish you more and more painfully.

TvP

  • 6 KSM
  • 7 KSM
  • 8 Gas + 3 workers for a video booth after you wake up
  • 8 KSM
  • 9 KSM
  • 9/10 Barracks at the base + overpower one CSM to be a proxy Factory
  • 10 Factory + set a collection point on the opponent's base
  • 10 Collection at the base
  • 10 Zbroyova at Broksі Factory
  • 10 Laboratory
  • 10 Thor + accumulated 100 minerals and 50 gas for repairs mine about 100 and 50 for repairs.
The strength of this build is that it looks absolutely standard (shards of the plant work with proxies) and the development does not tarnish the cheese. Then we’ll merrily scatter the enemies so that we don’t check anything.

TvT "fast reaper" (BlasiuS)

  • 6/7/8 Barracks
  • 6/7/8 Gas, 3 cm per bottle
  • @ Pіslya dobudovi barakіv prilashtovuєmo lab
  • @ After the life of the laboratory will be Golovoriz (Reaper)
  • 10 Treasure
  • @ Yak accumulate 100 minerals, modifikuєmo to whom. center at the candle.

TvT "7 rax", for 2x2 cards (mrk)

  • 7- Proxy Barak and KSM, send to the base before the opponent
  • 8 - KSM
  • Chapter 9
We ask the worker to the opponent that everything is important for you to develop calmly. Let's help two more KSM and morpihiv. The main task is to learn from other people's workers in the process of looking for a bottle of minerals.
After that, you can go to Banshee or go all-in with 4 Barracks.

Grie Tactics for Prostos


If you put it below the scheme and for the sake of insurance on the basis of general knowledge of the mechanics of gritting, the proteo terms will be described at the bottom of the post.

I'd like to say that protossies are not the easiest rose to gris on the cob in StarCraft. The stench relies not on the strength of their army, but on technology, so all of these units are expensive and will be right.
For these reasons, too many gravitational prograte early rushes of the zerg on the first hairs of the gri

Ale closest to those.
The basis of whether it’s a grie is the so-called Build Order "and - forget the orders. Following them, you sound like you are developing in the right way from the first hvilin gr. As practice shows, most often the BO itself becomes a guarantee of success in 90% of grits with unacknowledged graves, like help to develop quickly and go with a significant minus of resources

Sound against the skin race є your BO and, obviously, your own tactics of behavior in grі. Therefore, I will look at the most effective, in my opinion, BO for skin matchup.
So let's go.

Hot tactic / get some gri for Protossiv

A lot of different BOs - tse, sizably, kindly, but do not always need to firmly follow the singing tactics.
StarCraft - gra, persh for everything, for exploration.
In this rank, two types of gris can be seen: gra vid the opponent and the imposition of one's gris. It’s important to understand, because often after a little too late, you can program even more quickly, just without remembering, let’s say, proxy rush.

Ale, at the cob stages of the grist, it’s known, so called, opening "i -" vіdkrittya "gri, from which it is already possible to go to be-yak tactics, basing on the actions of the supernik.

I will bring 3 different openings, which I (and not only) consider the most relevant:

"9 Pylon 12 Gateway"

At the moment, it is standard for a gris, which gives the indecent economy and at the same time to finish the early Brama (Gateway), which allows you to defend yourself against more early attacks.

The building is upgraded into two: with swedish gas (for output in early technologies) and with natural gas.

BO with natural gas:

  • 9 Pilon
  • 10 As soon as Pilone is obtained, vikoristovuemo Curvature of the Hour on the Nexus
  • 12 Brama, victoriously Cursing the hour for the Nexus and forcing one test for exploration
  • 14 Assimilator
  • 16 Pilon
  • (17 Cybernetic Core)

BO with early gas:

  • 9 Pilon
  • 10 As soon as a pylon is obtained, vikoristovuemo Curvature of the Hour on the Nexus
  • 13Asimilator and Curvature for an hour on the Nexus (just to accumulate 25 energy units)
  • 16 Pilon
  • (17 Cybernetic Core)

"9 Pylon 13 Gateway"

13 Brama is the most economically viable building, which allows you to expand the economy at the first stages, but at the same time, allowing a significant number of the army and quick exits from technology.

  • 9 Pilon
  • 10 Curvature of the Hour on the Nexus
  • 13 Brama, we ask for a test for exploration
  • 15 Assimilator
  • 16 Pilon
In this order, Bram's life will end approximately before 2:50 game hour (at maximum speed).

Notes:

  • In BO, only the first twist of the Curvature of the Hour is described, but it is transferred, what with the accumulated energy in the Nexus
  • All future responsibilities will be close to the Nexus, so that you will see the largest amount of minerals
  • The cybernetic core calls out, as a rule, after prompting Vorit.

"1 Gate Core"

This build is also a standard opening, to that it protects from more cob rows and all-in" and allows you to move to a stable mid-part of the grey.

The main task of the build is to explore the potential of Bram to explore and early technologies. At the same time, it is important not to die at the cob stage of the grist and not to allow exploration.
Also, build a variety of options, for example "9 Pilon, Zealot on the cob"

  • 9 Pilon
  • 11 Curvature of the Hour on the Nexus
  • 12 Brama, we ask for a test for exploration
  • 14 Assimilator
  • 15 Pilon
  • 16 Zealot
  • Gateway will end approximately before 18th limit, but soon there will be a cybernetic core

Other options for BO:


This build has a lot of options to lie down according to your needs. 9 Pilon - 12 Brahma allow focusing on the selection of samples, if 10 Pilon - 10 Brahma allow you to start an early pressure on the enemy and early technology, but stop working samples at a great number.
Needless to say, scho 9 Pіlon - 12 Gates allow early attacks that give a bad economy.

In PvZ and PvP matchups, the call of the early Zealot is found in exploration. If you care that you can catch up to induce the Sentry earlier, lower the enemy to attack, wart.

In PvT, you should not varto zavlyat Zealots, until you reveal a variety of unsafe tactics or Barracks without laboratories. It’s easier for him to beat the Curse the Hour for the Stalker’s weekly to intimidate the harassment of the Goonies

Notes:


In PvZ and PvP, the wall on the ramp for the help of Vorit, the Core of that one zealot can help in streaming early attacks.
In PvT, the folding of the wall is not so effective, since Terran on the very cob has units with a ranged attack, and if the stink blasts the pylon, then the chain on the cob has a great minus for you.
is destroyed by early pressure, and at a significant disadvantage.

Call a friend Brahm calling on 22 limits, so you can't sew to the Swiss Robotics Plant / Zoryana Brahma.

If the investigation showed an early attack of the enemy, then turn the Warp to the Hour to speed up the War of the Sentry, which can, with the help of the Force Field, stream whether or not the attacks, we will surround the attacks of the Golovoriziv. And as you have seen, even earlier two brothers, so that the sense calls to a friend of the brother himself and get ready for defense.


Sound, give this build to go to "3 Warpgate Rush", "2 Gate Robotics" or be it a combination of 3 booths that will vibrate So you can go to 4 work units and drink all-in.
descriptions of other builds will be reviewed later

PvZ - Protoss vs Zerg


"1 Gateway Stargate(1 Brama Zoryan Brama - it doesn’t sound better, we’ll write in English).

Basic BP:

  • 9 be a worker Pіlon (Pylon)
  • 10 Vikoristovuёmo Vikrivlennya Hour (Chrono Boost) on the Nexus (Nexus) as soon as the life of the pylon ends
  • 12 will be the Gateway, the Probe, as they laid the gates for exploration
  • 13 Chrono Boost on the Nexus
  • 14 we will be an Asimilator, after the end of life we ​​will send three Probes for gas supply
  • 15 will be Pilon
  • 16 Calling the Zealot, As the exploration showed an early pool (Pool) (<13), то сохраняем Искривление Времени на этого зилота
  • 19 we will have another assimilator, after the end of life we ​​will send three Probes for gas supply
  • 18 future Cybernetic Core.
  • 21 Calling the Zealot
  • Chapter 23
  • In the wake of the end of everyday life, the Kernel calls out Sentry (Sentry)
  • If the reconnaissance shows that the enemy is going to the Cockroach (Roaches), then for the number of targans we put 1-2 garmaty (forcing Zbroya (Forge) in front of them).
  • In addition, as a fortune-teller, the discovery (Vladik (Overlord)) pide or wi її vіdzhenet, we put Zoryan Brahm (Stargate) and we begin to choose Vikrivlennya Hour (energy from the Nexus).
  • Void Ray
  • 34 Viklikaєmo another viprominyuvach empty (Void Ray) and vikoristovuєmo vikrivlennya Hour.

Comments on how to build:


Bazhano roztashuvati Pilon, The core of that Brama at the sight of the wall on the ramp (descent from your base), having covered 1-2 "klitini" between them. After the vigilance of a zealot, you can put yoga in the opening for the impossibility of the zerg to pass through the dogs. 2 zealots as a whole can stream an early rush. If you want to kill a zealot at once - don’t be afraid to let the robotic dogs into the remnants.

Remember that it is impossible to allow the early manifestation of the Dawn Gate. The whole strategy is based on the rapt effect. Just like to fly to the Zerg base with "grills" - "roast" them on the booths, which are located on the edges of the base. If you can, with proper care, the head of the majestic shkoda economy of the enemy, and if you didn’t manage to enter Hydralisk or Mutu, then the win is yours. 1 grill beats the queen. Obviously two queens can be killed, one can be killed. Golovnya - catch the "rozіrіti" of the grill and catch the head of the yakomog of the big shkodi.


Deposit according to what your opponent is working for. Remember that StarCraft is an exploration game. For example, if you sleep through the night with the targans - gg

This way the investigation shows what is on someone else's base:

  • 1 or 2 Incubators (Hatchery) stay more garmat, vartovih, to counterattack with targans. The choice of hot-water bottles is not surprising, it is possible that you can do it with them (sound like that, because you have not sniffed out early hot-water bottles).
  • 1 or 2 Incubators and output of zerglings: Stay more Vorit and Zealotiv, continue to be a hot-water bottle.
  • 1 Incubator and out at the Mutalisks: Stay one more Zoryan Brahma, we take on the life of the grills and switch to Phoenix. It is possible to varto expand, so that the enemy cannot be countered by zerglings.
  • 2 incubators and a trip to Mutaliskiv: aWelcome another Zoryan Brahma, we take on the life of a hot-water bottle and switch to Phoenix. Є sens zhorstokuvat sche Gates and zavdat nischivny strike by the Zealots, until the enemy succeeded in changing tactics.
  • 1 or 2 Incubators and holidays at Hydraliskiv: go to the exit from the Templars, take the expansion.

"3 Gate Robo timing attack

Basic BP:

  • 9 Pilon
  • 10 Curve the Hour on the Nexus after Pylon wakes up
  • 12 Brama, cork for Rosvidka
  • 13 Curvature of the Hour on the Nexus
  • 14 Asimilator, three samples per vidobotak after wake up
  • 15 Pilon
  • 16 Zealot, as the survey showed an early pool (<13), то сохраняем Искривление Времени на этого зилота.
  • 18 Cybernetic Core
  • 21 Zealot
  • 23 Wartovius
  • 24 Warp Gate Bram Warp Gate
  • 24 Zealot
  • 25 Pilon
  • 25 Assimilator
  • 27 Robotics Facility
  • 28 Brama
  • 32 Sposterigach(Observer)
  • 33 Pilon
  • 35 Immortal
  • 39 Brama
 


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